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Water Weird
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Water Weird

Alchemy Horizons: Baldur's Gate (HBG) · #41 · common · mtg

Creature — Elemental Weird

Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn.

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No prices recorded for this printing. Unpriced printings are common for promos, tokens and digital-only cards.

Prices update daily · last checked Sun Aug 09. Indicative, not offers — how we price.

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Condition key
NM Near MintLP Lightly PlayedMP Moderately PlayedHP Heavily PlayedDMG Damaged

Recorded prices are Near Mint; LP–DMG are estimated from standard hobby multipliers (foils discounted more steeply) — a guide, not a market quote.

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